When Augmented and Virtual Reality Hit the Theater

When Augmented and Virtual Reality Hit the Theater

Back in 1994, Julie Martin, a theater director from Australia, created a stage performance called Dancing in Cyberspace. The performance featured dancers and acrobats engaging with virtual objects of human size. Australia Council for the Arts supported the idea and its implementation, and this is how the first augmented-reality-powered theater performance saw the light.

Today, 25 years later, augmented and virtual reality application in art is no longer a novelty. In the article embracing the influence of AR on the visual art, AR developers from Iflexion recall the brightest examples of the symbiosis of AR and art. And theaters definitely don’t lag behind, while augmented reality developers help theaters create various immersive and impressive experiences for their audiences in a number of unexpected ways. AR and VR change the traditional actor-space-audience paradigm, making it more like an audience-space relationship. The marriage of AR/VR technology and art allows spectators to become part of the plot, while actors and play producers are usually limited only by their own imagination. Here are some examples of how technology changes the theater, a most conservative art form.

Making the theater all-pervasive

59.production is a London-based creative studio that makes the theater go beyond the traditional wooden stage. In ...


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